index.js

/**
 * Created by Alex Bol on 12/02/2018.
 */
"use strict";
let Flatten = require("flatten-js");
let {Polygon} = Flatten;

const NOT_VERTEX = 0;
const START_VERTEX = 1;
const END_VERTEX = 2;

/**
 * Class BooleanOp implements boolean operations on polygons
 */
class BooleanOp {
    static booleanOp(operands) {
        let res_poly = new Polygon();
        for (let [wrk_poly, op] of operands) {
            res_poly = BooleanOp.booleanOpBinary(res_poly, wrk_poly, op);
        }
        return res_poly;
    }

    static booleanOpBinary(res_poly, wrk_poly, op) {
        return BooleanOp.clip(res_poly, wrk_poly, op);
    }

    /**
     * Unify two polygons polygons and returns new polygon. <br/>
     * Point belongs to the resulted polygon if it belongs to the first OR to the second polygon
     * @param {Flatten.Polygon} polygon1 - first operand
     * @param {Flatten.Polygon} polygon2 - second operand
     * @returns {Flatten.Polygon}
     */
    static unify(polygon1, polygon2) {
        let res_poly = BooleanOp.booleanOpBinary(polygon1, polygon2, Flatten.BOOLEAN_UNION);
        return res_poly;
    }

    /**
     * Subtract second polygon from the first and returns new polygon
     * Point belongs to the resulted polygon if it belongs to the first polygon AND NOT to the second polygon
     * @param {Flatten.Polygon} polygon1 - first operand
     * @param {Flatten.Polygon} polygon2 - second operand
     * @returns {Flatten.Polygon}
     */
    static subtract(polygon1, polygon2) {
        let wrk_poly = polygon2.clone();
        let wrk_poly_reversed = wrk_poly.reverse();
        let res_poly = BooleanOp.booleanOpBinary(polygon1, wrk_poly_reversed, Flatten.BOOLEAN_SUBTRACT);
        return res_poly;
    }

    /**
     * Intersect two polygons and returns new polygon
     * Point belongs to the resultes polygon is it belongs to the first AND to the second polygon
     * @param {Flatten.Polygon} polygon1 - first operand
     * @param {Flatten.Polygon} polygon2 - second operand
     * @returns {Flatten.Polygon}
     */
    static intersect(polygon1, polygon2) {
        let res_poly = BooleanOp.booleanOpBinary(polygon1, polygon2, Flatten.BOOLEAN_INTERSECT);
        return res_poly;
    }

    static arrange(polygon1, polygon2) {
        // get intersection points
        let intersections = BooleanOp.getIntersections(polygon1, polygon2);

        // sort intersection points
        BooleanOp.sortIntersections(intersections);

        // split by intersection points
        BooleanOp.splitByIntersections(polygon1, intersections.int_points1_sorted);
        BooleanOp.splitByIntersections(polygon2, intersections.int_points2_sorted);
    }

    static clip(polygon1, polygon2, op) {
        let res_poly = polygon1.clone();
        let wrk_poly = polygon2.clone();

        // get intersection points
        let intersections = BooleanOp.getIntersections(res_poly, wrk_poly);

        // sort intersection points
        BooleanOp.sortIntersections(intersections);

        // split by intersection points
        BooleanOp.splitByIntersections(res_poly, intersections.int_points1_sorted);
        BooleanOp.splitByIntersections(wrk_poly, intersections.int_points2_sorted);

        // filter duplicated intersection points
        BooleanOp.filterDuplicatedIntersections(intersections);

        // remove not relevant not intersected faces from res_polygon
        // if op == UNION, remove faces that are included in wrk_polygon without intersection
        // if op == INTERSECT, remove faces that are not included into wrk_polygon
        BooleanOp.removeNotRelevantNotIntersectedFaces(res_poly, wrk_poly, op, intersections.int_points1);
        BooleanOp.removeNotRelevantNotIntersectedFaces(wrk_poly, res_poly, op, intersections.int_points2);

        // initialize inclusion flags for edges incident to intersections
        BooleanOp.initializeInclusionFlags(intersections.int_points1);
        BooleanOp.initializeInclusionFlags(intersections.int_points2);

        // calculate inclusion flags only for edges incident to intersections
        BooleanOp.calculateInclusionFlags(intersections.int_points1, polygon2);
        BooleanOp.calculateInclusionFlags(intersections.int_points2, polygon1);

        // TODO: fix bondary conflicts

        // Set overlapping flags for boundary chains: SAME or OPPOSITE
        BooleanOp.setOverlappingFlags(intersections);

        // remove not relevant chains between intersection points
        BooleanOp.removeNotRelevantChains(res_poly, op, intersections.int_points1_sorted, true);
        BooleanOp.removeNotRelevantChains(wrk_poly, op, intersections.int_points2_sorted, false);

        // add edges of wrk_poly into the edge container of res_poly
        BooleanOp.copyWrkToRes(res_poly, wrk_poly, op, intersections.int_points2);

        // swap links from res_poly to wrk_poly and vice versa
        BooleanOp.swapLinks(res_poly, wrk_poly, intersections);

        // remove old faces
        BooleanOp.removeOldFaces(res_poly, intersections.int_points1);
        BooleanOp.removeOldFaces(wrk_poly, intersections.int_points2);

        // restore faces
        BooleanOp.restoreFaces(res_poly, intersections.int_points1, intersections.int_points2);
        BooleanOp.restoreFaces(res_poly, intersections.int_points2, intersections.int_points1);

        return res_poly;
    }

    static getIntersections(polygon1, polygon2) {
        let intersections = {
            int_points1: [],
            int_points2: []
        };

        // calculate intersections
        for (let edge1 of polygon1.edges) {

            // request edges of polygon2 in the box of edge1
            let resp = polygon2.edges.search(edge1.box);

            // for each edge2 in response
            for (let edge2 of resp) {

                // calculate intersections between edge1 and edge2
                let ip = edge1.shape.intersect(edge2.shape);

                // for each intersection point
                for (let pt of ip) {
                    BooleanOp.addToIntPoints(edge1, pt, intersections.int_points1);
                    BooleanOp.addToIntPoints(edge2, pt, intersections.int_points2);
                }
            }
        }
        return intersections;
    }

    static addToIntPoints(edge, pt, int_points) {
        let id = int_points.length;
        let split = edge.shape.split(pt);
        if (split.length === 0) return;     // Means point does not belong to edge
        let len = 0;
        if (split.length === 1) {           // Edge was not split
            if (edge.shape.start.equalTo(pt)) {
                len = 0;
            }
            else if (edge.shape.end.equalTo(pt)) {
                len = edge.shape.length;
            }
        }
        else {                             // Edge was split into to edges
            len = split[0].length;
        }
        let is_vertex = NOT_VERTEX;
        if (Flatten.Utils.EQ(len, 0)) {
            is_vertex |= START_VERTEX;
        }
        if (Flatten.Utils.EQ(len, edge.shape.length)) {
            is_vertex |= END_VERTEX;
        }
        // Fix intersection point which is end point of the last edge
        let arc_length = (is_vertex & END_VERTEX) && edge.next.arc_length === 0 ? 0 : edge.arc_length + len;

        int_points.push({
            id: id,
            pt: pt,
            arc_length: arc_length,
            edge_before: edge,
            edge_after: undefined,
            face: edge.face,
            is_vertex: is_vertex
        });
    }

    static sortIntersections(intersections) {
        if (intersections.int_points1.length === 0) return;

        // augment intersections with new sorted arrays
        // intersections.int_points1_sorted = intersections.int_points1.slice().sort(BooleanOp.compareFn);
        // intersections.int_points2_sorted = intersections.int_points2.slice().sort(BooleanOp.compareFn);
        intersections.int_points1_sorted = BooleanOp.getSortedArray(intersections.int_points1);
        intersections.int_points2_sorted = BooleanOp.getSortedArray(intersections.int_points2);
    }

    static getSortedArray(int_points) {
        let faceMap = new Map;
        let id = 0;
        // Create integer id's for faces
        for (let ip of int_points) {
            if (!faceMap.has(ip.face)) {
                faceMap.set(ip.face, id);
                id++;
            }
        }
        // Augment intersection points with face id's
        for (let ip of int_points) {
            ip.faceId = faceMap.get(ip.face);
        }
        // Clone and sort
        let int_points_sorted = int_points.slice().sort(BooleanOp.compareFn);
        return int_points_sorted;
    }

    static compareFn(ip1, ip2) {
        // compare face id's
        if (ip1.faceId < ip2.faceId) {
            return -1;
        }
        if (ip1.faceId > ip2.faceId) {
            return 1;
        }
        // same face - compare arc_length
        if (Flatten.Utils.LT(ip1.arc_length, ip2.arc_length)) {
            return -1;
        }
        if (Flatten.Utils.GT(ip1.arc_length, ip2.arc_length)) {
            return 1;
        }
        return 0;
    }

    static splitByIntersections(polygon, int_points) {
        if (!int_points) return;
        for (let int_point of int_points) {
            let edge = int_point.edge_before;

            // recalculate vertex flag: it may be changed after previous split
            if (edge.shape.start.equalTo(int_point.pt)) {
                int_point.is_vertex |= START_VERTEX;
            }
            if (edge.shape.end.equalTo(int_point.pt)) {
                int_point.is_vertex |= END_VERTEX;
            }

            if (int_point.is_vertex & START_VERTEX) {  // nothing to split
                int_point.edge_before = edge.prev;
                int_point.is_vertex = END_VERTEX;
                continue;
            }
            if (int_point.is_vertex & END_VERTEX) {    // nothing to split
                continue;
            }

            let newEdge = polygon.addVertex(int_point.pt, edge);
            int_point.edge_before = newEdge;
        }

        for (let int_point of int_points) {
            int_point.edge_after = int_point.edge_before.next;
        }
    }

    static filterDuplicatedIntersections(intersections) {
        if (intersections.int_points1.length < 2) return;

        let do_squeeze = false;

        let int_point_ref1 = intersections.int_points1_sorted[0];
        let int_point_ref2 = intersections.int_points2[int_point_ref1.id];
        for (let i = 1; i < intersections.int_points1_sorted.length; i++) {
            let int_point_cur1 = intersections.int_points1_sorted[i];

            if (!Flatten.Utils.EQ(int_point_cur1.arc_length, int_point_ref1.arc_length)) {
                int_point_ref1 = int_point_cur1;
                int_point_ref2 = intersections.int_points2[int_point_ref1.id];
                continue;
            }

            /* Same length: int_point_cur1->arc_len == int_point_ref1->arc_len */
            /* Ensure this is intersection between same edges from the same face */
            let int_point_cur2 = intersections.int_points2[int_point_cur1.id];
            if (int_point_cur1.edge_before === int_point_ref1.edge_before &&
                int_point_cur1.edge_after === int_point_ref1.edge_after &&
                int_point_cur2.edge_before === int_point_ref2.edge_before &&
                int_point_cur2.edge_after === int_point_ref2.edge_after) {
                int_point_cur1.id = -1;
                /* to be deleted */
                int_point_cur2.id = -1;
                /* to be deleted */
                do_squeeze = true;
            }
        }

        int_point_ref2 = intersections.int_points2_sorted[0];
        int_point_ref1 = intersections.int_points1[int_point_ref2.id];
        for (let i = 1; i < intersections.int_points2_sorted.length; i++) {
            let int_point_cur2 = intersections.int_points2_sorted[i];

            if (int_point_cur2.id == -1) continue;
            /* already deleted */

            if (int_point_ref2.id == -1 || /* can't be reference if already deleted */
                !(Flatten.Utils.EQ(int_point_cur2.arc_length, int_point_ref2.arc_length))) {
                int_point_ref2 = int_point_cur2;
                int_point_ref1 = intersections.int_points1[int_point_ref2.id];
                continue;
            }

            let int_point_cur1 = intersections.int_points1[int_point_cur2.id];
            if (int_point_cur1.edge_before === int_point_ref1.edge_before &&
                int_point_cur1.edge_after === int_point_ref1.edge_after &&
                int_point_cur2.edge_before === int_point_ref2.edge_before &&
                int_point_cur2.edge_after === int_point_ref2.edge_after) {
                int_point_cur1.id = -1;
                /* to be deleted */
                int_point_cur2.id = -1;
                /* to be deleted */
                do_squeeze = true;
            }
        }

        if (do_squeeze) {
            intersections.int_points1 = intersections.int_points1.filter((int_point) => int_point.id >= 0);
            intersections.int_points2 = intersections.int_points2.filter((int_point) => int_point.id >= 0);

            // update id's
            intersections.int_points1.forEach((int_point, index) => int_point.id = index);
            intersections.int_points2.forEach((int_point, index) => int_point.id = index);

            // re-create sorted
            intersections.int_points1_sorted = [];
            intersections.int_points2_sorted = [];
            BooleanOp.sortIntersections(intersections);
        }
    }

    static removeNotRelevantNotIntersectedFaces(poly1, poly2, op, int_points1) {
        let toBeDeleted = [];
        for (let face of poly1.faces) {
            if (!int_points1.find((ip) => ip.face === face)) {
                let rel = face.getRelation(poly2);
                if (op === Flatten.BOOLEAN_UNION && rel === Flatten.INSIDE) {
                    toBeDeleted.push(face);
                }
                else if (op === Flatten.BOOLEAN_INTERSECT && rel === Flatten.OUTSIDE) {
                    toBeDeleted.push(face);
                }
            }
        }
        for (let i = 0; i < toBeDeleted.length; i++) {
            poly1.deleteFace(toBeDeleted[i]);
        }
    }

    static initializeInclusionFlags(int_points) {
        for (let int_point of int_points) {
            int_point.edge_before.bvStart = undefined;
            int_point.edge_before.bvEnd = undefined;
            int_point.edge_before.bv = undefined;
            int_point.edge_before.overlap = undefined;

            int_point.edge_after.bvStart = undefined;
            int_point.edge_after.bvEnd = undefined;
            int_point.edge_after.bv = undefined;
            int_point.edge_after.overlap = undefined;
        }

        for (let int_point of int_points) {
            int_point.edge_before.bvEnd = Flatten.BOUNDARY;
            int_point.edge_after.bvStart = Flatten.BOUNDARY;
        }
    }

    static calculateInclusionFlags(int_points, polygon) {
        for (let int_point of int_points) {
            int_point.edge_before.setInclusion(polygon);
            int_point.edge_after.setInclusion(polygon);
        }
    }

    static setOverlappingFlags(intersections) {
        let cur_face = undefined;
        let first_int_point_in_face = undefined;
        let next_int_point1 = undefined;
        let num_int_points = intersections.int_points1.length;

        for (let i = 0; i < num_int_points; i++) {
            let cur_int_point1 = intersections.int_points1_sorted[i];

            // Find boundary chain in the polygon1
            if (cur_int_point1.face !== cur_face) {                               // next chain started
                first_int_point_in_face = i;
                cur_face = cur_int_point1.face;
            }

            if (i + 1 === num_int_points) {                                         // last int point in array
                next_int_point1 = first_int_point_in_face;
            }
            else if (intersections.int_points1_sorted[i + 1].face !== cur_face) {   // last int point in chain
                next_int_point1 = first_int_point_in_face;
            }
            else {                                                                // not a last point in chain
                next_int_point1 = intersections.int_points1_sorted[i + 1];
            }

            let edge_from1 = cur_int_point1.edge_after;
            let edge_to1 = next_int_point1.edge_before;

            if (!(edge_from1.bv === Flatten.BOUNDARY && edge_to1.bv === Flatten.BOUNDARY))      // not a boundary chain - skip
                continue;

            if (edge_from1 !== edge_to1)                    //  one edge chain    TODO: support complex case
                continue;


            /* Find boundary chain in polygon2 between same intersection points */
            let cur_int_point2 = intersections.int_points2[cur_int_point1.id];
            let next_int_point2 = intersections.int_points2[next_int_point1.id];

            let edge_from2 = cur_int_point2.edge_after;
            let edge_to2 = next_int_point2.edge_before;

            /* if [edge_from2..edge_to2] is not a boundary chain, invert it */
            /* check also that chain consist of one or two edges */
            if (!(edge_from2.bv === Flatten.BOUNDARY && edge_to2.bv === Flatten.BOUNDARY && edge_from2 === edge_to2)) {
                cur_int_point2 = intersections.int_points2[next_int_point1.id];
                next_int_point2 = intersections.int_points2[cur_int_point1.id];

                edge_from2 = cur_int_point2.edge_after;
                edge_to2 = next_int_point2.edge_before;
            }

            if (!(edge_from2.bv === Flatten.BOUNDARY && edge_to2.bv === Flatten.BOUNDARY && edge_from2 === edge_to2))
                continue;                           // not an overlapping chain - skip   TODO: fix boundary conflict

            // Set overlapping flag - one-to-one case
            let flag = BooleanOp.edge2edgeOverlappingFlag(edge_from1.shape, edge_from2.shape);
            /* Do not update overlap flag if already set on previous chain */
            if (edge_from1.overlap === undefined) edge_from1.overlap = flag;
            if (edge_from2.overlap === undefined) edge_from2.overlap = flag;
        }
    }

    static edge2edgeOverlappingFlag(shape1, shape2) {
        let flag = undefined;
        if (shape1 instanceof Flatten.Segment && shape2 instanceof Flatten.Segment) {
            if (shape1.start.equalTo(shape2.start) && shape1.end.equalTo(shape2.end)) {
                flag = Flatten.OVERLAP_SAME;
            }
            else if (shape1.start.equalTo(shape2.end) && shape1.end.equalTo(shape2.start)) {
                flag = Flatten.OVERLAP_OPPOSITE;
            }
        }
        else if (shape1 instanceof Flatten.Arc && shape2 instanceof Flatten.Arc) {
            if (shape1.start.equalTo(shape2.start) && shape1.end.equalTo(shape2.end) && shape1.counterClockwise === shape2.counterClockwise &&
                shape1.middle().equalTo(shape2.middle())) {
                flag = Flatten.OVERLAP_SAME;
            }
            else if (shape1.start.equalTo(shape2.end) && shape1.end.equalTo(shape2.start) && shape1.counterClockwise !== shape2.counterClockwise &&
                shape1.middle().equalTo(shape2.middle())) {
                flag = Flatten.OVERLAP_OPPOSITE;
            }
        }
        else if (shape1 instanceof Flatten.Segment && shape2 instanceof Flatten.Arc ||
            shape1 instanceof Flatten.Arc && shape2 instanceof Flatten.Segment) {
            if (shape1.start.equalTo(shape2.start) && shape1.end.equalTo(shape2.end) && shape1.middle().equalTo(shape2.middle())) {
                flag = Flatten.OVERLAP_SAME;
            }
            else if (shape1.start.equalTo(shape2.end) && shape1.end.equalTo(shape2.start) && shape1.middle().equalTo(shape2.middle())) {
                flag = Flatten.OVERLAP_OPPOSITE;
            }
        }
        return flag;
    }

    static removeNotRelevantChains(polygon, op, int_points, is_res_polygon) {
        if (!int_points) return;
        for (let i = 0; i < int_points.length; i++) {
            // TODO: Support claster of duplicated points with same <x,y> came from different faces

            let int_point_current = int_points[i];
            // Get next int point from the same face that current
            let int_point_next;
            if (i < int_points.length - 1 && int_points[i + 1].face === int_point_current.face) {
                int_point_next = int_points[i + 1];   // get next point from same face
            }
            else {                                  // get first point from the same face
                for (int_point_next of int_points) {
                    if (int_point_next.face === int_point_current.face) {
                        break;
                    }
                }
            }

            let edge_from = int_point_current.edge_after;
            let edge_to = int_point_next.edge_before;

            let face = int_point_current.face;

            if ((edge_from.bv === Flatten.INSIDE && edge_to.bv === Flatten.INSIDE && op === Flatten.BOOLEAN_UNION) ||
                (edge_from.bv === Flatten.OUTSIDE && edge_to.bv === Flatten.OUTSIDE && op === Flatten.BOOLEAN_INTERSECT) ||
                ((edge_from.bv === Flatten.OUTSIDE || edge_to.bv === Flatten.OUTSIDE) && op === Flatten.BOOLEAN_SUBTRACT && !is_res_polygon) ||
                ((edge_from.bv === Flatten.INSIDE || edge_to.bv === Flatten.INSIDE) && op === Flatten.BOOLEAN_SUBTRACT && is_res_polygon) ||
                (edge_from.bv === Flatten.BOUNDARY && edge_to.bv === Flatten.BOUNDARY && (edge_from.overlap & Flatten.OVERLAP_SAME) && is_res_polygon) ||
                (edge_from.bv === Flatten.BOUNDARY && edge_to.bv === Flatten.BOUNDARY && (edge_from.overlap & Flatten.OVERLAP_OPPOSITE) )) {

                polygon.removeChain(face, edge_from, edge_to);

                int_point_current.edge_after = undefined;
                int_point_next.edge_before = undefined;
            }
        }
    };

    static copyWrkToRes(res_polygon, wrk_polygon, op, int_points) {
        for (let face of wrk_polygon.faces) {
            for (let edge of face) {
                res_polygon.edges.add(edge);
            }
            // If union - add face from wrk_polygon that is not intersected with res_polygon
            if (op === Flatten.BOOLEAN_UNION &&
                int_points && int_points.find((ip) => (ip.face === face)) === undefined) {
                res_polygon.addFace(face.first, face.last);
            }
        }
    }

    static swapLinks(res_polygon, wrk_polygon, intersections) {
        if (intersections.int_points1.length === 0) return;

        for (let i = 0; i < intersections.int_points1.length; i++) {
            let int_point1 = intersections.int_points1[i];
            let int_point2 = intersections.int_points2[i];

            // Simple case - find continuation on the other polygon

            // Process edge from res_polygon
            if (int_point1.edge_before !== undefined && int_point1.edge_after === undefined) {    // swap need
                if (int_point2.edge_before === undefined && int_point2.edge_after !== undefined) {  // simple case
                    // Connect edges
                    int_point1.edge_before.next = int_point2.edge_after;
                    int_point2.edge_after.prev = int_point1.edge_before;

                    // Fill in missed links in intersection points
                    int_point1.edge_after = int_point2.edge_after;
                    int_point2.edge_before = int_point1.edge_before;
                }
            }
            // Process edge from wrk_polygon
            if (int_point2.edge_before !== undefined && int_point2.edge_after === undefined) {    // swap need
                if (int_point1.edge_before === undefined && int_point1.edge_after !== undefined) {  // simple case
                    // Connect edges
                    int_point2.edge_before.next = int_point1.edge_after;
                    int_point1.edge_after.prev = int_point2.edge_before;

                    // Complete missed links
                    int_point2.edge_after = int_point1.edge_after;
                    int_point1.edge_before = int_point2.edge_before;
                }
            }

            // Continuation not found - complex case
            // Continuation will be found on the same polygon.
            // It happens when intersection point is actually touching point
            // Polygon1
            if (int_point1.edge_before !== undefined && int_point1.edge_after === undefined) {    // still swap need
                for (let int_point of intersections.int_points1_sorted) {
                    if (int_point === int_point1) continue;     // skip same
                    if (int_point.edge_before === undefined && int_point.edge_after !== undefined) {
                        if (int_point.pt.equalTo(int_point1.pt)) {
                            // Connect edges
                            int_point1.edge_before.next = int_point.edge_after;
                            int_point.edge_after.prev = int_point1.edge_before;

                            // Complete missed links
                            int_point1.edge_after = int_point.edge_after;
                            int_point.edge_before = int_point1.edge_before;
                        }
                    }
                }
            }
            // Polygon2
            if (int_point2.edge_before !== undefined && int_point2.edge_after === undefined) {    // still swap need
                for (let int_point of intersections.int_points2_sorted) {
                    if (int_point === int_point2) continue;     // skip same
                    if (int_point.edge_before === undefined && int_point.edge_after !== undefined) {
                        if (int_point.pt.equalTo(int_point2.pt)) {
                            // Connect edges
                            int_point2.edge_before.next = int_point.edge_after;
                            int_point.edge_after.prev = int_point2.edge_before;

                            // Complete missed links
                            int_point2.edge_after = int_point.edge_after;
                            int_point.edge_before = int_point2.edge_before;
                        }
                    }
                }
            }
        }
        // Sanity check that no dead ends left
    }

    static removeOldFaces(polygon, int_points) {
        for (let int_point of int_points) {
            polygon.faces.delete(int_point.face);
            int_point.face = undefined;
            if (int_point.edge_before)
                int_point.edge_before.face = undefined;
            if (int_point.edge_after)
                int_point.edge_after.face = undefined;
        }
    }

    static restoreFaces(polygon, int_points, other_int_points) {
        // For each intersection point - create new chain
        for (let int_point of int_points) {
            if (int_point.edge_before === undefined || int_point.edge_after === undefined)  // completely deleted
                continue;
            if (int_point.face)            // already restored
                continue;

            if (int_point.edge_after.face || int_point.edge_before.face)        // Chain already created. Possible case in duplicated intersection points
                continue;

            let first = int_point.edge_after;      // face start
            let last = int_point.edge_before;      // face end;

            let face = polygon.addFace(first, last);

            // Mark intersection points from the newly create face
            // to avoid multiple creation of the same face
            // Chain number was assigned to each edge of new face in addFace function
            for (let int_point_tmp of int_points) {
                if (int_point_tmp.edge_before && int_point_tmp.edge_after &&
                    int_point_tmp.edge_before.face === face && int_point_tmp.edge_after.face === face) {
                    int_point_tmp.face = face;
                }
            }
            // Mark other intersection points as well
            for (let int_point_tmp of other_int_points) {
                if (int_point_tmp.edge_before && int_point_tmp.edge_after &&
                    int_point_tmp.edge_before.face === face && int_point_tmp.edge_after.face === face) {
                    int_point_tmp.face = face;
                }
            }
        }
    }
};

module.exports = BooleanOp;